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  • Writer's pictureBreck Massey

3D DDA Voxel Raytracer on GPU


During my journey to create a voxel game I decided to use the DDA algorithm to render voxels. This is a form of raycasting (very similar to raytracing). I made a prototype of this algorithm in Processing JavaScript. This program ran extremely slow at a very low resolution and low rendering distance. This new version runs on the GPU letting the program run very fast. I can run the program at 30 fps with the resolution of 960x540 with a 100 block rendering distance. I have a built in graphics card and if the program was optimized it could probably render more blocks.


Check It Out Here:


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